Sunday, June 16, 2013

Online Educational Game — Reflection

I believe that the most challenging task for creating a rubric for the online educational games is finding a game that encompasses all the different aspects and trying to assess all of them.  There is no such thing as a perfect game.  The game could have great graphics and layout design, but does not meet the objective of the lesson that is being taught. In our group we found an online rubric that we thought encompasses all the aspects that we wanted to assess.  The game we wanted to assess was game called "Perpetual Motion" game.


Our group created and showed our presentation which we created through Prezi.  Our presentation was created through teamwork and collaborating with my other group members: Rhonda, Liezl, and John.  It was a great learning experience and be able to practice group collaboration skills.


Since I teach high school Physics, this game will be a perfect fit to my content area.  I can use the game to teach not only gravity, but also Conservation of Energy.  In Chemistry, I can also use this game to demonstrate critical thinking skills.  If in a group setting for both subjects, I can use this game to teach group collaboration skills as well.

From what we experience as a group, I would definitely provide clear group assignment roles so that the group assignment would run smoothly. A group leader needs to be clearly indicated.  I would also give a time limit so that every group member would exhibit and practice good time management skills.

Out of the five NETS standards for teachers, this assignment satisfy second standard.  According to the ISTE, the second NETS standards focuses on designing and developing digital age learning experiences and assessments.  The following is the actual standard descriptions from http://www.iste.org/docs/pdfs/nets-t-standards.pdf?sfvrsn=2


  1. Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS·S. 


    1. a. Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity 


      1. Develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress
      2. Customize and personalize learning activities
        to address students’ diverse learning styles, working strategies, and abilities using digital tools and resources

      3. Provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching

       
    I am looking forward to carrying out this assignment next school year.  I hope that it would meet the objective of the lesson, but also allow the students to learn new ways to use technology.

    REFERENCES 



    California State University.  (2013).  Educational Games Rubric. Retrieved on June 15, 2013 from  http://www.csus.edu/indiv/k/kaym/rubric/edgamesrubric.html

    School Times Games. (2013).  Perpetual Game Motion. Retrieved from on June 15, 2013 http://www.schooltimegames.com/Science/Perpetual_Motion.htmlhttp://www.schooltimegames.com/Science/Perpetual_Motion.html

    International Society for Technology in Education. (2013) Nets for Teachers.  Retrieved on June 16, 2013 from http://www.iste.org/docs/pdfs/nets-t-standards.pdf?sfvrsn=2


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