Digital Safety Reflection
The five topics that digital safety encompasses are cyber bullying, fair use practices and copy right isssues, phishing and pharming, digital safety and privacy, and the last topic is textual harassment and sexting (Cyrus, J).
These 5 categories are topics that teach individuals what should not be done online. Each topic intertwines with the other and fits into a cohesive educational unit. I would not delete anything from the list of topics. I would, however, add "online gaming" as one of the topics.
In our presentation we included online gaming under the umbrella of digital safety and privacy. On-line gaming is popular among our teens and there are consequences that involve exposure to images or situations that exhibit violence, profanity, and sexuality. The YouTube video below lists some of the danger and risks involve with online games.
After doing the group presentation on digital safety, I would carry out a survey questionnaire activity to get an idea of what the students know about digital safety. I can also a pre-activity discussion regarding this question: "Is there anything that is PRIVATE when it comes to the Internet?" This could be a timed discussion with the students assigned in small groups. I would then carry out some of the lessons that I found on a website by Carnegie Mellon. This website is comprehensive and covers most of the topics regarding digital safety.
Our group decided to use Google Chat instead of Wiggio to plan and collaborate on our project. We had problems with the audio, but we liked the scheduling option with Wiggio. For the digital safety project we used LiveBinders which enabled us to work asynchronously. Each one was responsible for building a tab in accordance to their assigned topic. I do believe that Google Hangout can be used to better collaborate and allow every group member to participate while utilizing other Google Apps such as Google Docs. The video below illustrate the usefulness of Google Hangout:
I enjoyed this project because of the information that I learned regarding digital safety and also allowed me to use tools such as JooMag and Spicynodes. I learned that I need to be careful on where I go online and to have proper digital etiquette. Thank you for reading this post and I encourage you to continue to be aware and promote digital safety.
References:
Jacquelyn Cyrus. (2012) Retrieved June 23, 2013 from: http://soe-studentexamples.blogspot.com/2011/04/copyright-and-fair-user-practices.html
Mellon, C. (2013). Classroom and Support Materials - The Carnegie Cyber Academy - An Online Safety site and Games for Kids. (n.d.). Retrieved June 25, 2013, from http://www.carnegiecyberacademy.com/classroomMaterials.html
Risks of Kids Playing Video Games Online - YouTube. (Gerrish Reports). Retrieved June 25, 2013, from http://www.youtube.com/watch?feature=player_embedded&v=XYpweecXNOk